One day, a man named Sir Robert Thaylor, a cousin to the wicked Serak, decided the time had come to end the Dark King's evil rule. He gathered together a secret army and trained them in the art of war. In the land were White Wizards who practiced the magic of truth and light. Thaylor gathered these wizards together and enlisted them in his noble cause. They planned for many months, developing strategies and making weapons. When the preparations were complete, Thaylor took his men across the plains of Gilgorath to the foot of the Corbala Mountains.
There they engaged in battle against the armies of Serak. The fighting was fierce and the battle of good and evil raged for many days. The powers of Malthazar were pitted against the powers and will of the White Wizards. Many good men lost their lives in the conflict, but Thaylor's army prevailed and drove the army of Serak into the wilderness. They then stormed the castle and captured Serak.
The White Wizards cast Serak into an enchanted cell, banishing him for eternity. As the portal slowly closed Serak's voice echoed through the castle, "By all that is evil and in the name of Malthazar, I shall return and wreak my vengeance upon this land." The Dark Castle of Serak was left in ruin as a reminder of the evil that had once enveloped the land.
The people of the land made Thaylor their king and the kingdom prospered. After several years of peace and prosperity there was born to King Thaylor and his Queen, a daughter whom they named Leoria. Times were good for the people of Duridian and Marinor. No longer oppressed, many men began to travel to far lands seeking adventure and riches.
While Sir Walter roamed the world, his wife stayed behind and raised their son whom they named Michael.
Michael Williams grew up a bright and inventive boy, always tinkering and inventing new things. As Michael grew into adulthood he found he had a passion for history and began to collect objects from times gone by. Some days Michael would sit on the rocks by the beach and watch for his fathers return. He was always anxious to hear the stories his father would tell. Michael would listen with interest and longing to all of his father's adventures. When he would ask if he could accompany his father the answer was always "When you are a man then you may come."
One day while his father was away, young Michael ventured into the local tavern. Pulling up a chair, he sat down amongst his fathers friends. "Begone you young pup, this is a place for men," one grizzled old sailor said. "Today is my eighteenth birthday. So today I am a man," Michael replied. "Bah!" the sailor said "You aren't a man until you can outdrink me! Barkeep, bring us two tankards of your foulest ale!" Soon two foaming mugs of ale were placed before them. "If you can finish that ale before me, then you can call yourself a man." The old sailor grabbed his mug. Lifting it to his lips he began to gulp down the ale.
Michael, accepting the challenge raised his mug, threw back his head and poured the ale down his throat as fast as lightning, and slammed his empty mug on the table. The old sailor choked, spewing ale all down Michael's front. Looking at the ale dripping from Michael's face the old sailor exclaimed, "With all that foam on your face, young man, you look like a mad dog!" The pub erupted in laughter. Wiping his face, Michael stood with pride and walked out of the pub, the men still laughing behind him. Henceforth Michael Williams was known as Maddog Williams. He has borne that name since.
Maddog's father shook with laughter as Maddog told of his experience in the pub. Slapping his son on the back, Sir Walter said, "When I leave next spring you may accompany me." Filled with excitement and anticipation, Maddog looked forward to the following spring.
The following week, Maddog's father took him to the weaponsmith in Sydra. There Sir Walter purchased the finest sword and presented it to his son. During the following months, Maddog's father taught him the art of swordplay. Maddog practiced many hours and became a fine swordsman.
After several years of traveling the world, Maddog decided it was time to settle down. He returned to the village of Marinor, built himself a house and opened a shop where he dealt in rare and precious objects.
You, brave adventurer, have been sent as a guide and mentor to Maddog Williams. Together you will travel as Maddog learns of the evil swiftly approaching his quiet village. If the two of you fail to stop this spreading evil, the world will be plunged into an everlasting darkness and despair!
Go forth adventurer, and meet your destiny!